We’re crunching hard on Archmage Rises to get all our monsters in for the pre-order release date of August 4th. It’s been more than two years of development -- and now with just 12 short weeks to go, the pressure is on. Frankly, I need a break. So I’m going to share our monster creation process and tell my wife I’m still working :)
The Passage of Time
Prototype: A New Approach to RPG Adventure Mechanics
I need some help PLAYTESTING a PROTOTYPE. If you wanted a hand in shaping and playing Archmage Rises, here it is.
I need a few awesome people willing to play an unbalanced, rough, slap-dash prototype of a particular game mechanic in Archmage Rises.
Right now i'm looking for the hardcore roleplayers, people who like pen & paper like D&D and Pathfinder.
You need Windows (sorry Mac people)
Warning: Requires Reading!
You need to read a bunch of pre-amble to understand the context of the mechanic prototype.
Under Development: Hex Map Terrain Generation
Articy:Draft Showcases Archmage Rises!
articy:draft is showcasing Archmage Rises!
In it, I talk about the story technology I've developed for the game, and how I use Articy to do branching story lines.
Even better, articy:draft is currently on sale on steam!
http://store.steampowered.com/app/230780/