Thomas Henshell October 12, 2025 Dev Update Oct 12: The Grand Design: Intro Thomas Henshell October 12, 2025 I have some time, so I dove into refining the core game loops of the game!
Thomas Henshell October 3, 2025 Dev Update Oct 3: Solo Dev Thomas Henshell October 3, 2025 After spending way to long to add a simple feature, I mouth off on the advantages of being a solo dev.
Thomas Henshell September 26, 2025 Dev Update Sep 26: Results of Resources Feedback Thomas Henshell September 26, 2025 Last week I identified what I think went wrong with the new resource system. I gathered feedback on a new design, and here is how we are moving forward.
Thomas Henshell September 19, 2025 Dev Update Sep 19: Time for some Cooperative Design on Resources Thomas Henshell September 19, 2025 This week you have the opportunity to do some cooperative design work on the problems with Resources.
Thomas Henshell September 12, 2025 Dev Update Sep 12: So Much Going On! Thomas Henshell September 12, 2025 It’s been a whirlwind two months. Here’s what I’ve been up to.
Thomas Henshell June 20, 2025 Events Beta Release Set for Fri June 27 Thomas Henshell June 20, 2025 New Events system hits the Beta branch Jun 27.
Thomas Henshell May 30, 2025 Dev Update May 30: More Events Thomas Henshell May 30, 2025 Internal playtesting revealed some more work to do on Event generation.
Thomas Henshell May 16, 2025 Dev Update May 16: Getting Events Ready for Release Thomas Henshell May 16, 2025 We’re close on events and some contract work!
Thomas Henshell May 2, 2025 Dev Update May 2: Definition of Done for Events Thomas Henshell May 2, 2025 We’re close to the end of the new Events feature. And we have a new community manager!
Thomas Henshell April 18, 2025 Dev Update Apr 18: Making Nothing Fun Thomas Henshell April 18, 2025 How do we take the choice of “do nothing” and make that interesting and satisfying???