Thomas Henshell March 28, 2025 Dev Update Mar 28: Filling Events Thomas Henshell March 28, 2025 An idea occurred on a third way Events could conclude.
Thomas Henshell March 14, 2025 Dev Update Mar 14: The Feel of Events Thomas Henshell March 14, 2025 The Art of Game Feel.
Thomas Henshell February 28, 2025 Finally! You can add custom content to Archmage Rises - Events! Thomas Henshell February 28, 2025 Many a time I’ve been asked “Mod support?” For the first time, the answer is YES! You can make your own custom events in the upcoming event system.
Thomas Henshell February 22, 2025 Dev Update Feb 22: Travelling Map Events Thomas Henshell February 22, 2025 This week we got events to move around on the map in preparation for travelling NPCs and monster patrols.
Thomas Henshell February 7, 2025 Dev Update Feb 7: Making a Map Event Thomas Henshell February 7, 2025 This week I show how an event is created.
Thomas Henshell January 31, 2025 Dev Update Jan 31: Map Events & Regions Thomas Henshell January 31, 2025 Working on events, I got inspired by Halls of Torment…
Thomas Henshell January 24, 2025 Dev Update Jan 24: Map Events Thomas Henshell January 24, 2025 Incremental progress on the map events.
Thomas Henshell January 17, 2025 Map Events: Jan 17 Dev Update Thomas Henshell January 17, 2025 Michel and I are working on the events that appear on the map.What does that actually mean? We’re aligning our vision of it right now as we build a prototype, so I can bring you in on some of the discussion points.
Thomas Henshell January 10, 2025 The Game is Alive: Jan 10 Dev Update Thomas Henshell January 10, 2025 Its Jan 10 and we’re continuing to work on Archmage Rises!
Thomas Henshell November 19, 2024 Development Continues: What Happened This Year Thomas Henshell November 19, 2024 I had to pause development of the game for an unknown amount of time because I simply didn’t know what was happening. I didn’t say anything because I didn’t know what was happening. Now I break the silence.