Nic joins me this week to see the multiple ways a player can discover a monster lair: survival & deduction, stealth, combat & intimidation, and pure brute force searching.
Update #76: Monster Patrols
Update #75: Crime & Punishment
Update #74: Accelerating Progress
This week I finally finished Big Task #2 of 3 in Build 11 getting the supply/demand trading economy working. I worked on it for 2 months and i’m so happy it’s off the list. It needs some balancing, but it works.
I also fixed/added 25 other things since the last update which you can see in the article if you are interested.
Update #73: Trade & World Simulation
In this update we show lots of improvements to the internals of the game allow the revised merchant trading interface to work. It is the culmination of a lot of previous work. Then we show something that has been in the works for months: NPC desire fulfillment. When an NPC has nothing to do they will decide for themselves what to do.