In this update I talk through the following flowchart on how the game generates quests using existing people and monsters going about their business in the world into an escalating quest chain. I then show behind the scenes how we generate the quest description for the NPC to speak to the player.
Update #111: Testing Dungeon Build Begins
Update #110 Procedurally decorate a Dungeon Room With Unity & C#
Update #109: 3D Dungeons Gameplay Build in March
Update #108: 3D Dungeon Performance Test Build
Update #107: 3D Dungeon Test Build Coming
Update #106: Getting Close on 3D Dungeons!
Update #105: Meet 3D Artist Emily!
Update #104: Dungeon Decoration Debugging
Update #103: Dungeon Walkthrough
This week I share some of the team’s great work bringing the dungeons closer to completion. Inspired by Nic’s constant nagging, I fire up a dungeon and start wandering around pointing out gameplay changes. We finish with some examples of “themed rooms” by our newest member and 3d modeller, Emily Adams!