This week I share some of the challenges we’ve had in July, both personally and professionally, and then show a sneak peak at the new combat system we’ve been working on.
Update #122: Build 12.3 Release Notes
Update #121: Let’s Play 3D Dungeons Again! (Build 12.3)
This week we are joined by Ernest Scribner of EmergentMage.com, for a play through of the latest build, 12.3. Will Thomas finally be able to show the completion of an in-game quest? Will he even be able to find a quest? Watch for exciting answers to these questions!
Update #120: New Combat Design - Build 13
With the 3D dungeons in place, it is time to improve the Combat Experience. This video update walks through the principles and goals of this major build. We are making our internal design document available to you for review and comment. This is a level of transparency and inclusiveness we’ve never done before!
Work in Progress - Dirty Dungeons
Update #119: Game Engine Updated
We have successfully upgrade the game from Unity 5.6 to 2019.3 and will now continue to track with the latest Unity versions. Dungeon tech continues to develop as we add grime and staining to the walls. Finally, we will soon start working on Build 13 - Combat, where you get to participate in the design discussion.
Build 12.2 Release Notes (May 22 2020)
Update #117: Let’s Play 3D Dungeons (Build 12.1)
Today my good friend Neil joins me for a totally unscripted playthrough of Build 12 and the 3D dungeons. When I say unscripted, everything that could go wrong, did! Audio problems, gameplay bugs, 10 foot poles, live code editing and game recompiling, all in the unwavering quest to find The Grigg Ring! Every other Let's Play of Archmage Rises will be better than this one!