After weeks of trying, we are finally ready to show the new data driven town view. The data is driven by the simulator so every town is different. As towns grow buildings will be built, and as it shrinks they will be abandoned. Every building displayed means something: it's an inn, or a specific person's house you can visit with cookies (or rob). This is all part of our initiative to show the living breathing nature of the simulated world.
Hey cool, we made medieval sim city by accident! :-)
The inspiration comes from the depictions of cities in RPG campaign setting and adventure books. Anyone who's played D&D or Pathfinder is familiar with this:
There is even PC software that will help you "auto-draw" the above for your pen & paper campaign called City Designer:
But I prefer the isometric look, it feels a little more "like being there":
So here are examples of where we are going with it:
Nic and Rogier have put a ton of time into building the tech for this. As you'll see in the video we still have some ways to go (like no stilt towns in the water!), but we thought it was good enough and exciting enough to show you.