Update #64: Inside Build 11: It's the Economy, Stupid!

This week Thomas tackled one of the big outstanding issues: the realistic supply-demand economy doesn't work.  Nothing to show yet.  Nic shares an update, and we ask you what you think of having a world editor.

If the ability to edit a world, from the hexes, monsters, and towns down to the individual people, jobs, and personalities, is a 10 out of 10 must have feature for you, let us know by saying so on this thread:

World Generation

Sadly the outstanding tasks for Build 11 remains at 24.

This week's progress:

  1. A lot of whiteboarding and design work on what is wrong with the economy and how to fix it.  Two big ideas surfaced and i'm currently trying to implement them.