I apologize for how long 3D dungeons have taken. It’s been all of 2019. Oops. But they do look nice. :-)
For this last update of 2019 I show you a tiny slice of what Daniel and Michel have been working on. We’ve solved the dungeon generation performance issue and now are in the final tweaking and polishing phase. Rogier is even getting involved again by doing some concept art for Emily to model.
I started this year working alone on the game. I end with Daniel, Michel, and Emily all helping me finish this crazy indept procedurally generated living breathing world mage simulator.
Adventures are always better with friends!
Merry Christmas and Happy New Year from the Archmage Rises team!