Update #100: The Studio

In this special 100th episode I’m joined by Neil of Pixel Light Games. Today I reveal some of the bigger things that have been in the works since April and how the hiring of Daniel fits into a larger plan.

In the Jan 2019 update I stated 9,500 programming hours have gone into Archmage Rises. With this new plan we will be able to work 4,400 programming hours from Sep 1 2019 to Aug 31 2020. About 50% of the total effort to date, will go into finishing.

This, my friends, is what I mean by Sprint to the Finish Line.