We are happy to report that we are done with the 3D dungeon tech and are now working on the gameplay experience. What’s that mean?
Having meaningful things to do in the dungeons.
Having meaningful reasons to go to the dungeons.
To do this we are changing how the world is generated. Upon player start the world will be full of dangerous monster lairs. Travel will be risky as monsters patrol their territory. Citizens cower in fear behind their walls. Beating back the darkness is one of the first things the players can do.
It’s been a long time coming, the team is pumped, and we think we have 3 weeks of work ahead of us. So that means a playable build sometime mid to late march. We want to give ourselves enough time for testing and iterating on the experience so you get something worthy of your time to play!