Last weekend we put out a build to the Small Council for feedback. You can read the discussion on the Steam Forums if you would like.
They said it was good enough (done enough) to release to everyone, as long as we fix some major bugs.
So this week we have been fixing bugs. It was close on if we would have enough of them done to get a build out on Friday, but there are a few more we want to resolve first.
On top of that, we welcome another programmer to the team, bringing the total to 4 programmers. Daniel Vijayakumar (now known as daniel2 or just D2) joins us remotely from the Toronto area. His first responsibility is to continue adding more room types to the dungeons and improve the decoration algorithm. What I like about this is we continue fleshing out and improving the dungeons, while D1, Michel, and I fix the rest of the game and prep for Build 13 Combat. I love the smell of parallelization in the morning!
So things are looking positive for a release to everyone next week!