Build 12.2 Release Notes (May 22 2020)

Intro

Build 12.1 took 16 months.
Build 12.2 took 2 weeks.
Hey! We’re getting faster!

This release expands on Build 12 by addressing issues brought up by the community.

Whether you’ve been following the game for a little while or since the beginning, thanks for being here!

Please report issues in the Steam bugs forum. This lets us keep the main forum focused on design discussions.

Major Improvements (Since 12.1)

  1. New trap detection and disarming mechanic - thanks to the Steam community discussion.

    1. Traps are now at the item level not the room. Traps are on a door, searchable object, lever, etc.

    2. Traps can now be detected (Perception skill) before being triggered

    3. New spell Freeze for disarming mechanical traps

    4. New spell Dispel Magic for disarming magical traps

    5. New item: Thieve’s Tools for Stealth checks in disarming traps

    6. Repurposed 10 foot pole - it used to help trap detection, now it can be used to harmlessly trigger a detected trap

  2. Dungeon rooms now contain sensible loot: No more Books from the Kitchen, Rations from the Study!

  3. Time only passes in the Dungeon when exploring NEW rooms.

  4. Dungeon rooms now begin dark and require a light to light fireplaces, candlesticks and torches.

    1. You cannot search or interact with items in a dark room

    2. You may only leave a dark room, new doors do not open

  5. Removed loading times/stutters when entering hexes and towns

  6. Added a quest type for treasure maps. If you are lucky enough to find one.

  7. Added more loading screen artwork (then eliminated most of the need for loading screens :-p )

  8. Added a New Game option directly to the ESC Game Menu.

    1. You no longer have to save your game in order to start a new life.

Bug Fixes

We believe we have fixed all reported bugs. Some we think we fixed because with all the other code changes we could not reproduce what was reported. Here’s what we solved:

  1. 10 foot pole broke the game and ruined Let’s Plays

  2. No way to complete dropped my [object] quest

  3. Dropped my [object] quest was dropping in Town hex making it impossible to turn in

  4. It was possible to get the game into a state where saving would create a junk file and never ever load

  5. Quest completion didn’t show the right card

  6. Food & wine crates were appearing in the hallways

  7. Mage Tower UI didn’t work

  8. Random black hexes appearing on the map

  9. Notifications replaying when leaving a town

  10. Household list scrolling too slow with mouse wheel

  11. Monster tracks were appearing in a town

  12. Treasure room didn’t provide treasure (boo!)

  13. NPC Dialog window didn’t align

  14. Teleporter not appearing in final dungeon room

  15. Passing time in front of someone’s home made the game unplayable

  16. News clipping mask too low

  17. Quest log shows black faces first time it is viewed

  18. Crates and Barrels were generating and stacking way too far and high. There is now a sensible max so people don’t need a levitation spell to get the top barrel

  19. Stone floor material lost transparency

  20. Casting during a Trap encounter did not show particles nor played sound effects

  21. Relationships were showing XBox controller buttons instead of colored faces for level of relationship and heart for romantic relationship

  22. Mayor quest could never actually be completed - whoops!

  23. The Grigg ring could not be found. Everyone assures me NOW it can be found!

  24. Save game won’t load after clicking treasure

  25. Screen going black when returning from combat to dungeon

  26. Benches were not facing room centerpiece

  27. Shrine room was sometimes empty

  28. Tavern room was sometimes empty, walls were empty

  29. Large shrine room felt empty, added more decoration

  30. Temple room was too empty

  31. When moving one hex the cursor didn’t adjust to the new position

  32. Beds clipping through walls

  33. Bunk beds appearing right in front of the player’s face

  34. Town Details text was too small/fuzzy

Play Tips

  1. Use WASD-QE to navigate the overland hex map (Q is North West, E is North East)

  2. J - Quest Journal, C - Character Sheet

  3. Press and hold Spacebar to pass time by hour, handy when waiting for someone to come home or a store to open

  4. Learn to run away and fight another day. Not all combats can be won, dungeons can rarely be cleared right away

  5. You are a wimpy mage not a tank! Use your spells (Arcane Shield) to protect yourself in combat or you will die

  6. Knocking on the door of a house when no one is home will give a new option to wait until someone comes home

  7. Hovering over a building will tell you what it is, who lives or works there, and greys out the name if they are not present. You can also click it to visit it, so you don’t have to use the left menu

  8. Use WASD or the Arrow Keys to navigate the dungeons. Just like Eye of the Beholder!

  9. TAB or M brings up the dungeon map. You can navigate right from the map, unless the door is blocked

  10. Monster sounds in the dungeon tell you the race, direction, and distance from your location

  11. Sleep restores stamina. Healers restore health. Alcohol solves all problems. :-p

Known Issues

None!

SDG