Intro
Build 12.1 took 16 months.
Build 12.2 took 2 weeks.
Hey! We’re getting faster!
This release expands on Build 12 by addressing issues brought up by the community.
Whether you’ve been following the game for a little while or since the beginning, thanks for being here!
Please report issues in the Steam bugs forum. This lets us keep the main forum focused on design discussions.
Major Improvements (Since 12.1)
New trap detection and disarming mechanic - thanks to the Steam community discussion.
Traps are now at the item level not the room. Traps are on a door, searchable object, lever, etc.
Traps can now be detected (Perception skill) before being triggered
New spell Freeze for disarming mechanical traps
New spell Dispel Magic for disarming magical traps
New item: Thieve’s Tools for Stealth checks in disarming traps
Repurposed 10 foot pole - it used to help trap detection, now it can be used to harmlessly trigger a detected trap
Dungeon rooms now contain sensible loot: No more Books from the Kitchen, Rations from the Study!
Time only passes in the Dungeon when exploring NEW rooms.
Dungeon rooms now begin dark and require a light to light fireplaces, candlesticks and torches.
You cannot search or interact with items in a dark room
You may only leave a dark room, new doors do not open
Removed loading times/stutters when entering hexes and towns
Added a quest type for treasure maps. If you are lucky enough to find one.
Added more loading screen artwork (then eliminated most of the need for loading screens :-p )
Added a New Game option directly to the ESC Game Menu.
You no longer have to save your game in order to start a new life.
Bug Fixes
We believe we have fixed all reported bugs. Some we think we fixed because with all the other code changes we could not reproduce what was reported. Here’s what we solved:
10 foot pole broke the game and ruined Let’s Plays
No way to complete dropped my [object] quest
Dropped my [object] quest was dropping in Town hex making it impossible to turn in
It was possible to get the game into a state where saving would create a junk file and never ever load
Quest completion didn’t show the right card
Food & wine crates were appearing in the hallways
Mage Tower UI didn’t work
Random black hexes appearing on the map
Notifications replaying when leaving a town
Household list scrolling too slow with mouse wheel
Monster tracks were appearing in a town
Treasure room didn’t provide treasure (boo!)
NPC Dialog window didn’t align
Teleporter not appearing in final dungeon room
Passing time in front of someone’s home made the game unplayable
News clipping mask too low
Quest log shows black faces first time it is viewed
Crates and Barrels were generating and stacking way too far and high. There is now a sensible max so people don’t need a levitation spell to get the top barrel
Stone floor material lost transparency
Casting during a Trap encounter did not show particles nor played sound effects
Relationships were showing XBox controller buttons instead of colored faces for level of relationship and heart for romantic relationship
Mayor quest could never actually be completed - whoops!
The Grigg ring could not be found. Everyone assures me NOW it can be found!
Save game won’t load after clicking treasure
Screen going black when returning from combat to dungeon
Benches were not facing room centerpiece
Shrine room was sometimes empty
Tavern room was sometimes empty, walls were empty
Large shrine room felt empty, added more decoration
Temple room was too empty
When moving one hex the cursor didn’t adjust to the new position
Beds clipping through walls
Bunk beds appearing right in front of the player’s face
Town Details text was too small/fuzzy
Play Tips
Use WASD-QE to navigate the overland hex map (Q is North West, E is North East)
J - Quest Journal, C - Character Sheet
Press and hold Spacebar to pass time by hour, handy when waiting for someone to come home or a store to open
Learn to run away and fight another day. Not all combats can be won, dungeons can rarely be cleared right away
You are a wimpy mage not a tank! Use your spells (Arcane Shield) to protect yourself in combat or you will die
Knocking on the door of a house when no one is home will give a new option to wait until someone comes home
Hovering over a building will tell you what it is, who lives or works there, and greys out the name if they are not present. You can also click it to visit it, so you don’t have to use the left menu
Use WASD or the Arrow Keys to navigate the dungeons. Just like Eye of the Beholder!
TAB or M brings up the dungeon map. You can navigate right from the map, unless the door is blocked
Monster sounds in the dungeon tell you the race, direction, and distance from your location
Sleep restores stamina. Healers restore health. Alcohol solves all problems. :-p
Known Issues
None!
SDG