Update #141: Studio Update for Nov 2021

The ups and downs of running an indie game studio, and the challenge of Work for Hire vs working on your own IP project. We’re all desperate to finish Archmage Rises!

Team

Where once it was just Thomas, now the Defiance team is:

  • Thomas - Lead Design, Tech Lead - Full Time

  • Michel - Engineer - Full Time

  • Josh - Engineer - Full Time

  • Tyler - Engineer - Full Time

  • Rogier - Art Lead (Contract)

  • Rubi - Concept/Production/Tech Artist - Full Time

  • James - Audio Director - Full Time

  • Raul - Concept Art, Engineering Support - Full Time

  • Chera - Chief Encouragement Officer (Volunteer)

This is How You Do It

Recently at lunch we watched the NoClip documentary about another Canadian studio trying to juggle the same things: work for hire and internal IP. The result was Warframe which revolutionized PC gaming.

Their big take away? It’s the community that matters. Service the community well.

We will!