The ups and downs of running an indie game studio, and the challenge of Work for Hire vs working on your own IP project. We’re all desperate to finish Archmage Rises!
Team
Where once it was just Thomas, now the Defiance team is:
Thomas - Lead Design, Tech Lead - Full Time
Michel - Engineer - Full Time
Josh - Engineer - Full Time
Tyler - Engineer - Full Time
Rogier - Art Lead (Contract)
Rubi - Concept/Production/Tech Artist - Full Time
James - Audio Director - Full Time
Raul - Concept Art, Engineering Support - Full Time
Chera - Chief Encouragement Officer (Volunteer)
This is How You Do It
Recently at lunch we watched the NoClip documentary about another Canadian studio trying to juggle the same things: work for hire and internal IP. The result was Warframe which revolutionized PC gaming.
Their big take away? It’s the community that matters. Service the community well.
We will!