Today we dive into our Save and Design Data Systems- two systems that are easily (and reasonably) taken for granted, but can take a lot to get working behind the scenes in a game as massive as Archmage Rises.
Learn more in the video above.
Today we dive into our Save and Design Data Systems- two systems that are easily (and reasonably) taken for granted, but can take a lot to get working behind the scenes in a game as massive as Archmage Rises.
Learn more in the video above.