Today we get to show you some of what we’re doing to improve the experience in buildings and in conversations.
We’ll be diving more into the Conversations System in a future update video as we start adding in more options and can show you more of what the system is capable of. We also have some new tooling that we can talk about soon that we’re using internally to set up traits, enemies, spells, custom questlines, and all other designer data in the game.