Development Priorities Week of Sep 18 '23

First: Oops!

Last week we put out a patch 0.2.7 on Friday. It was also our first week doing Mac releases in a long while. When we published the Mac build through the Steam back end, we accidentally blew away the PC patch which reverted people to 0.2.6 over the weekend.

Only triple facepalm can communicate how I feel.

Good news is we saw exactly what we did wrong and it won’t happen again.

Priority Fixes

For this week's patch we're focusing on:

  1. Reports of crashing when loading a save game. We are looking through the error logs right now to try and figure it out. This has been dragging on because we haven’t been able to reproduce it yet. Appreciate all those reporting it, eventually we’ll find the commonality and fix it!

  2. Adding Town Name at the end of tower when teleporting. This is much requested.

  3. The Skill progress bars to actually work!

Patch is coming out Thursday.

Legacy is coming in Sep 25!

It’s mostly working, so we have announced the details of it and the release date of next week Monday!

See the features coming in this post

https://steamcommunity.com/games/506480/announcements/detail/3746487639478715114

It’s all hands on deck testing and polishing this mini-update to get it out in time: Zach, Tyler, Jessi, Phil, Mark, Nolan, Thomas.

Combat Rewrite

New combat with better design, balance, and more spells, will be releasing sometime after Legacy update.

Josh and Jonathan are leading the programming, with Michel, James, and Mark assisting.

Rubi, working on the VFX, is off this week because…

The combat rewrite includes many adjacent updates including spell progression. Here is a WIP mockup of the new Spell Research tab.

Double Weddings

Our tiny team of 11 has two weddings and they are this coming Sat Sep 23! I don’t know how they both chose the same day, but both Rubi (VFX) and Zach (programming) are getting married. No, not to each other, to different people in different states.

Rubi will be off for a month while Zach is back to work next week.


Thank you for your time and attention to our little game. We are 11 people passionate about independent game development who hope Unity doesn’t end up crushing us! :-p