Legacy Update 2a Out Now!
We got the Legacy mini-update out yesterday by end of day!
Thanks to those who tried out the beta branch on the weekend to uncover issues like these. It was corrupting save files and glad it didn’t get out into the wild!
Priority Fixes
We’re watching closely any issues coming out of Legacy. Zach and Thomas are heading up this effort.
After reaching a certain point in the Tower Quest the game gets locked into thinking it is in combat, preventing the use of items like torches and tents. Saving the game, quitting, and returning will let you continue but obviously this needs to be fully fixed.
Some other minor things, like audio issues, still to clean up
Patch is coming out Thursday.
Update 2b: Combat Rewrite
We’ve been working on this since March and I’m trying to figure out what it will take to get it out in October.
On the one hand, I don’t want to rush it. What you are playing now is my half-baked rushing to get it out for launch.
On the other hand, it has dragged on forever and maybe an 80% version is good enough. We don’t need to invent a sentient AI when it can only move between 15 grid spaces. :-p
Combat is now our primary focus with 4 of our 5 full time programmers working on it: Tyler, Jonathan, Josh, Michel. Mark is designing and directing it, with James assisting. Jessi is reworking UI.
Update #3: Exploration
We are in the very preliminary stages of designing out what will be included in this update.
Some of the things we are looking at:
Totally revamping resources: how they are found and harvested
Elimination of Stamina, addition of Fatigue system
More places to interact with on the map
Weather & Seasons that matter
Updated UI
Other stuff we read on the forums from you guys!
Other
Nolan is working on world building with the Great Mages
Sadly, Rubi is no longer working full time at Defiance. She is moving to contract as she has wanted to make a video game with her (now) husband for about 18 months and decided now is the time to do it. She’s off on her honeymoon for the next month and upon returning will start her game and work as a contractor. What she saw in me that convinces her making your own game is a good idea, I’ll never know! But we wish her well. And secretly joke she’ll make Archmage 2 before we finish Archmage 1 :-)