Development Priorities Week of Feb 5 '24

Happy to have you join us for more behind the scenes of what our team is working on and why.

Mage Rivals

The next major feature we are adding is the ability to fight mages, starting with rival mages. James and Tyler are working on this.

Zach and Nolan are working on better NPC reactions and greetings. Tech we developed and will use in the dynamic quest system on the way.

No release date yet.

Update #3 Exploration

Last week I gave a rundown of this update’s features. Mark, Michel, Thomas, Jessi, Josh, and Phil are working on it.

Today I’d like to focus in on one of the big features: a new User Interface (UI).

As we build the game we get a better sense of how it should play, mainly from your feedback. We’re taking that knowledge to the interface.

HUD

Here is a WIP mockup of what we are thinking for the HUD.

  • Bottom left is your character portrait with gold and legacy score

    • Yes, you can customize the look of your char.

    • No, you can’t have more than 1 billion gold. 😆

  • Center is the spell schools, which will expand to show spells you know for the current context (world/combat)

  • Top left are buffs affecting you

  • Middle right are notifications for events, like if an NPC sent you a letter, or warning of some upcoming event like an NPC birthday. You know, game notifications!

Quest screen

We looked at a lot of game quest screens and generally like this layout. Showing a history of discussion from the quest is an important feature raised by players.

Priority Bug Fixes

We put out weekly patches. As I write this, we’re investigating a “black screen after combat” soft lock issue reported over the weekend. This is serious and if we can resolve it quickly, we’ll hotfix it.