Development Priorities Week of Apr 29

We are winding down on the final touches to the Rivals combat update, and ramping up on what is shaping up to be our biggest update ever!

Here’s what folks are working on this coming week (and beyond):

Rivals Wrap-Up:

We are so very close to putting a lid on the Rivals combat update, at least as far as being able to push the update to the Beta branch. Thomas and Phil are both pleased with how it all plays in general, with just a few more important bug fixes to squash.

Once we finish those, we’ll release it to the Beta branch for another round of testing where players can try it out, we can find any other bugs that may have slipped through the cracks, do some more final tune-ups before finally releasing it to the main public branch.

Phil will be heading the charge on this with the assistance of D2. Alex will also join the fray later this week (more on that later).

EXPLORATION:

Mark and the rest of the team are full steam ahead on what is currently known as the “Exploration” update, which essentially (as of now anyway) will be our biggest update/release between now and our 1.0 launch!

This is what we’re focusing on this week:

  • Michal, James, Nolan, Mark - Exploration Events/Encounters.

  • Tyler - Revised Skill/Stat System

  • Zach - Dynamic Quests

  • Jonathan, Jessi, Phil - Continuing on UI/UX Overhaul

We’re all very excited with how exploration will be improved in this coming update, which will (at least in Phil’s perspective) make the game feel a lot more like a TTRPG-like experience. BTW, an easy way to get Phil’s stamp of approval internally is to compare how the feature/idea we are working on is like D&D and he’s pretty much on board 😆. For those of you who might be worried about the game losing that feel, you can rest easy knowing that you’ve got several torch bearer’s within the team carrying that torch for you!

OTHER NEWS:

We’ve got 3 new team members joining us this week! Starting on Wednesday, joining us on our quest are:

  • Emily: project management and helping us all stay on task and hitting our goals

  • Alex: QA testing and running our regular patch updates

  • Andrey: For the summer he’ll be joining us as a developer before returning to his teaching work

Next week our new artist Lucas will be joining us as well. Would love for you to give them a warm welcome!