Hey! Phil here. Thomas couldn't make it because I locked him in a closet and usurped power from him. MUAHAHA!
Actually, he needed to head out on a last minute trip on Friday of last week, so that's why there was no Dynamic Quest update on Friday, and there will be none this week, but it'll make it's return next week when he is back.
With that out of the way, onward to what the team is up to this week!
Update 2b: Combat Rewrite
Michel continuing work on flow of combat / event sequencing.
Zach is continuing work on Combat Buffs/Debuffs.
Josh is continuing work on Spell Casting UI and UX.
Tyler is continuing to work on spell school progression.
James / Mark are starting to implement the updated spell designs and data with the new tech.
Dynamic Quest Generation
Lots of progress has been made on the Dynamic Quests front. I got to see some great work done on the first iterations of incorporating dialogue into the quests being dynamically generated. It's still a little rough around the edges, but Nolan and Thomas have been making rapid progress!
With Thomas out this week, Nolan will be riding solo on Dynamic Quests this week. When needed, Nolan may also help out with some other needed writing tasks this week.
The first version of the dynamic quests will come in Update #3 Exploration.
UI Redesign
Jessi and I have been hard at work looking at our UI and working some magic at not only unifying the UI more, but also creating a clean design language that makes sense in context of the game. We're excited with what we've come up so far, and will continue making progress on this project this week.
Priority Tasks
Thanks so much to everyone for all of the great feedback and suggestions! We're continuing on the QoL train this week, along with some priority bug fixes. Here's a few of the things we're working on for the upcoming patch at the end of the week:
We’re going to make tracking tracks easier at night: Light spell +2 , torch +1 against -4 at night (still on our list from last week)
Fixing an issue with books being stuck in the inventory
Using spacebar to skip intercession animations (like sleeping at the inn or a bard performance for example)