Update #78: Dynamically Generated Quests - How it Works

Update #78: Dynamically Generated Quests - How it Works

This week our update is a little different.  I peel back the layers and show some of Archmage Rises secret sauce for creating and utilizing a very detailed world to create quests.  I have been struggling with procedurally generated quests displaying in a compelling way to the player.  This week shows some of the challenges, why it is taking so long, and what the benefits are of the systems are.