This week I have the privilege of introducing you to another team member on Archmage Rises: Emily! That brings the active team on the game to five!
Update #104: Dungeon Decoration Debugging
Update #103: Dungeon Walkthrough
This week I share some of the team’s great work bringing the dungeons closer to completion. Inspired by Nic’s constant nagging, I fire up a dungeon and start wandering around pointing out gameplay changes. We finish with some examples of “themed rooms” by our newest member and 3d modeller, Emily Adams!
Update #102: Meet Michel!
Update #101: Better Dungeons & AlienFx
It’s Daniel’s last week before heading back to school for a final year. He has finished up implementing AlienFx lighting into the spells and environment systems. Thomas has been busy working on heuristic algorithms to make the dungeons fun. Placement of locked doors, levers, monsters, all in smart interesting places that make sense.
Things are really coming together!
Update #100: The Studio
Update #99: Generating Believable 3d Dungeons with AI
This week’s update is the presentation I gave at CGDC in Portland, OR Jul 18 2019. I dive into the unique design constraints of Archmage Rise’s procedural dungeons, the prototypes and processes attempting to meet those requirements, and how, now, the technology differs from other algorithms of the past.