Thomas Henshell December 4, 2023 Dynamic Quest Generation #5: Expanding, Generalizing, and Rewriting Thomas Henshell December 4, 2023 This week we take a perfectly good thing, and rebuild it… generically!
Thomas Henshell December 4, 2023 Development Priorities Week of Dec 4 '23 Thomas Henshell December 4, 2023 Combat is close to a release date. Dynamic Quests continue. And the team is caught up playing WoW classic…
Thomas Henshell November 27, 2023 Development Priorities Week of Nov 27 '23 Thomas Henshell November 27, 2023 Combat continues to look promising, some progress on UI, and we’re doing 360 Employee Reviews this week.
Thomas Henshell November 21, 2023 Dynamic Quest Generation #4: Reasonably Compelling Text Thomas Henshell November 21, 2023 Last time we generated a tiny bit of NPC text. Now we deep dive into the dialogue.
Thomas Henshell November 20, 2023 Development Priorities Week of Nov 20 '23 Thomas Henshell November 20, 2023 Update on Combat getting close and embarking on a new professional UI!
Thomas Henshell November 13, 2023 Development Priorities Week of Nov 13 '23 Thomas Henshell November 13, 2023 Continuing to ride the Combat Re-Write and Dynamic Quest train! Plus lots of UI work happening behind-the-scenes.
Thomas Henshell November 6, 2023 Dynamic Quest Generation #3: Making Quest Tasks Make Sense Thomas Henshell November 6, 2023 This week we try to turn our task outlines into something the NPCs can say dialogue about. It’s not pretty!
Thomas Henshell November 6, 2023 Development Priorities Week of Nov 6 '23 Thomas Henshell November 6, 2023 Combat Rewrite and Dynamic Quest generation are the priority. Another new spell VFX in the works.
Thomas Henshell October 30, 2023 Dynamic Quest Generation #2: Basic Story Outlines Thomas Henshell October 30, 2023 We’re giving tasks to da peoplez!
Thomas Henshell October 30, 2023 Development Priorities Week of Oct 30 '23 Thomas Henshell October 30, 2023 This week we priority Combat Rewrite and Dynamic Quest generation.