Thomas Henshell January 8, 2024 Development Priorities Week of Jan 8 '24 Thomas Henshell January 8, 2024 This week we show some new footage of the new combat and discuss how player progress will be migrated to the new version of the game.
Thomas Henshell January 2, 2024 Development Priorities Week of Jan 1 '24 Thomas Henshell January 2, 2024 We’re back for a fresh new year of magic, mayhem, and machinations in Archmage Rises. The team enjoyed the week break and we’re back at it to finish combat Jan 19.
Thomas Henshell December 18, 2023 Development Priorities Week of Dec 18 Thomas Henshell December 18, 2023 Last update of the year, we cover some design discussion, NPCs, and NEW combat.
Thomas Henshell December 11, 2023 Development Priorities Week of Dec 11 '23 Thomas Henshell December 11, 2023 A few more details about the coming combat and three patch priorities.
Thomas Henshell December 4, 2023 Dynamic Quest Generation #5: Expanding, Generalizing, and Rewriting Thomas Henshell December 4, 2023 This week we take a perfectly good thing, and rebuild it… generically!
Thomas Henshell December 4, 2023 Development Priorities Week of Dec 4 '23 Thomas Henshell December 4, 2023 Combat is close to a release date. Dynamic Quests continue. And the team is caught up playing WoW classic…
Thomas Henshell November 27, 2023 Development Priorities Week of Nov 27 '23 Thomas Henshell November 27, 2023 Combat continues to look promising, some progress on UI, and we’re doing 360 Employee Reviews this week.
Thomas Henshell November 21, 2023 Dynamic Quest Generation #4: Reasonably Compelling Text Thomas Henshell November 21, 2023 Last time we generated a tiny bit of NPC text. Now we deep dive into the dialogue.
Thomas Henshell November 20, 2023 Development Priorities Week of Nov 20 '23 Thomas Henshell November 20, 2023 Update on Combat getting close and embarking on a new professional UI!
Thomas Henshell November 13, 2023 Development Priorities Week of Nov 13 '23 Thomas Henshell November 13, 2023 Continuing to ride the Combat Re-Write and Dynamic Quest train! Plus lots of UI work happening behind-the-scenes.