Thomas Henshell March 19, 2024 Development Priorities Week of Mar 18 '24 Thomas Henshell March 19, 2024 We’re growing the team again and dealing with the player’s lifetime.
Thomas Henshell March 9, 2024 Development Priorities Week of Mar 11 '24 Thomas Henshell March 9, 2024 We talk design as we think about the map from a region perspective.
Thomas Henshell March 4, 2024 Development Priorities Week of Mar 4 '24 Thomas Henshell March 4, 2024 What we’re working on this week including another studio hire.
Thomas Henshell February 26, 2024 Development Priorities Week of Feb 26 '24 Thomas Henshell February 26, 2024 This week we wrap up on Rivals and dive full into the new UI and Exploration update.
Thomas Henshell February 20, 2024 Development Priorities Week of Feb 19 '24 Thomas Henshell February 20, 2024 We’re almost ready to launch Rival Mages and we address some concerns about Combat.
Thomas Henshell February 12, 2024 Development Priorties Week of Feb 12 '24 Thomas Henshell February 12, 2024 We read every forum post and every review. Game dev is hard partly because it involves a series of guesses, like taking shots in the dark. Feedback helps improve our aim. In this post we analyze commonalities in the negative reviews.
Thomas Henshell February 5, 2024 Development Priorities Week of Feb 5 '24 Thomas Henshell February 5, 2024 Progress on Mage Rivals and first look at WIP new UI.
Thomas Henshell January 31, 2024 Development Priorities Week of Jan 29 Thomas Henshell January 31, 2024 I’ve spent the last 2 days in meetings figuring out what we focus on next.
Thomas Henshell January 22, 2024 Development Priorities Week of Jan 22 '24 Thomas Henshell January 22, 2024 This week’s focus is fixing priority combat issues and letting the dust settle.
Thomas Henshell January 15, 2024 Development Priorities Week of Jan 15 '24 Thomas Henshell January 15, 2024 Notes for the upcoming combat update on Friday Jan 19.