Update #120: New Combat Design - Build 13

With the 3D dungeons in place, it is time to improve the Combat Experience. This video update walks through the principles and goals of this major build. We are making our internal design document available to you for review and comment. This is a level of transparency and inclusiveness we’ve never done before!

Build 13 Combat Design PDF

The doc will be updated at that link, so you always have the latest version.

As you read it, you are invited to jump in on the conversations taking place on Steam right now:

  1. Goals, Principles, Encounter Mechanics

  2. Battlefield

  3. Status Effects

  4. Spells

  5. Monsters

  6. Items, Armor, Weapons