In the middle of May we shot a Let’s Play of the 3D Dungeons. It… did not go well. Basically everything that could go wrong, did. That’s what you get for a procedurally generated game and making code changes right before shooting a video.
The game is a lot better now. Today we demonstrate what it is like to play a pre-Alpha release of Archmage Rises.
Joining us this week is Ernest Scribner of EmergentMage.com, a gaming blog dedicated to procedurally generated emergent gameplay games. He is a long time fan and recently wrote a feature article on Archmage Rises.
This play through shows the basic cycle of getting a major quest to find an artifact, and completing it. It’s just a taste of all that Archmage Rises is.
We thought we would have Build 12.3 out today, but due to Unity recently removing a critical feature in 2019.3, it will be a few more days.