Update #136: Build 13 Combat Released!

We Did It!

In only 4 months we completely rewrote combat. We chocked it full of all kinds of goodies:

  • New terrain systems

  • Continual effects like ground or creatures burning

  • 50+ new spells, from magical weapons to blizzards to stink clouds.

  • Companions and hireable mercenaries

  • 20+ status effects like poison, burn, freeze, and blindness

  • 8 weapon types: swords, axes, crossbows, and more

  • Combat objects like acid flasks and thunderstones

All with the ridiculous depth that makes Archmage Rises so unique.

13.3 Release Notes

  • Plugged the new combat engine into the main game.

  • Added new fireball vfx

  • Added terrain specific combat backgrounds

  • Added day/night specific combat backgrounds and camera effects

Helpful keys

  • Spacebar - Pass turn, save AP to next turn

  • Tab - Cast spell again

  • Tab - Cast current spell

  • ESC - Cancel current cast

  • 1-6 - Skill Quickbar

Up Next

Next week we begin on Build 14. Right now the world is very empty without a lot to do. That is about to change - big time.

Build 14 all about a Living Breathing World - being able to do interesting things, meaningful choices, ways to win, and believable NPCs. All to allow you to truly roleplay in a computer game!