We Did It!
In only 4 months we completely rewrote combat. We chocked it full of all kinds of goodies:
New terrain systems
Continual effects like ground or creatures burning
50+ new spells, from magical weapons to blizzards to stink clouds.
Companions and hireable mercenaries
20+ status effects like poison, burn, freeze, and blindness
8 weapon types: swords, axes, crossbows, and more
Combat objects like acid flasks and thunderstones
All with the ridiculous depth that makes Archmage Rises so unique.
13.3 Release Notes
Plugged the new combat engine into the main game.
Added new fireball vfx
Added terrain specific combat backgrounds
Added day/night specific combat backgrounds and camera effects
Helpful keys
Spacebar - Pass turn, save AP to next turn
Tab - Cast spell again
Tab - Cast current spell
ESC - Cancel current cast
1-6 - Skill Quickbar
Up Next
Next week we begin on Build 14. Right now the world is very empty without a lot to do. That is about to change - big time.
Build 14 all about a Living Breathing World - being able to do interesting things, meaningful choices, ways to win, and believable NPCs. All to allow you to truly roleplay in a computer game!