Development Priorities Week of Jan 15 '24

This is the Week of NEW Combat!

Friday Jan 19 we publish the NEW Combat system. It’s significantly different and better. Here is a taste:

It’s a final push to get everything working:

  • We targeted 30+ spells, we’re shipping 50+ spells! The new system and tooling allows better spell creation and iteration. That’s about 10 spells per school! The most the game has ever had.

  • Weapons and Armor are a total overhaul and actually work! Shocking I know! Weapons and armor are now viable and equal to spells in the game as a choice in combat.

  • Skeletons won’t be in this release, but will be in next week’s patch

    • We promised a new race of Crocodons so we made sure those were working first. But we discovered a serious problem with skeleton’s resurrection ability. Presented with delaying the whole launch or launching without the skeletons, I had to make the tough choice of delaying the skeletons a week.

    • Quests that involve skeletons are being temporarily turned off.

      • If you already have a skeleton based quest, you won’t be able to complete it until the patch.

  • Crocodons will appear in existing saves/worlds in place of skeletons.

    • It was an easy way to get them in.

  • As of Monday Morning on the 15th, our existing save file migration is not working. 😭 We’ve just put a new programmer on it to try and resolve it. Worst case scenario is players will have to start a new game, something we’ve put a lot of effort already into preventing.

  • In light of the significant changes, a player posted there probably will be a lot of new bugs. A fair expectation. We’ve done two full QA passes on the whole game. We’re performing a third pass today. It is inevitable some things will slip through. We’re committed to following player reactions and hotfixing and patching as necessary. Appreciate your patience and belief in us!

Combat is Combat

A strange thing to say, I know, but after reading all the posts and discussion I want to be clear that our focus is on the Combat experience. Other than changes to spell progression/research, the rest of the game is in the current state. It’s one step at a time here. Wish we could do it all at once, but we can’t.

The Rest of the Game

NEW Combat has been a significant investment of energy and money. I’m happy we’ve done it.

NOW we can work on the rest of the game. Many structural changes come in combat (items, spells, monsters, school progression) and jammed us up until they were complete.

Resources free up to start tackling really cool and important features:

  1. Update #3: Exploration

  2. Enchanting

  3. Dynamic Quests

  4. Better NPC conversation

  5. New UI

  6. Better Map generation

Price Raise Coming Soon

If you’ve already bought the game, thanks for your support! You paid the dev team’s salaries.

If you haven’t yet bought in, this is the cheapest the game will be for a long time. I can’t say it better than this reviewer:

Buy it while its cheap and enjoy it later when it’s more complete.