Development Priorities Week of Jan 22 '24

NEW Combat Fixes

It is a huge relief to get the new combat and spell progression system out. We have something solid to build upon.

This week’s focus is fixing priority combat issues and letting the dust settle.

Here is what we are working on for a Thursday patch:

  • We’ve read every bug reported, these are current priorities:

    • Clicking lag and other performance issues

    • Giant monster sprites taking up the whole battlefield

    • Weapons breaking combat

    • Equipment re-equipping bug/exploit

  • Based on the feedback combat is too hard, we’re revisiting the tuning

  • We’re revisiting Character Creation to get you more starting spells. This will address some of the “Combat too hard” issue.

  • I made a bad call that led to errors in the quest quantities. Separate from the combat branch we made some fixes to the dialogue highlighting code. Then we merged it in last minute and it created problems. We got a hotfix out on Sat evening.

  • We’re finishing off the Skeletons race to get them back into the game